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175 articles since January 2009
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- Assassins - A guild for people prone to solving problems in a permanent manner.Their motto: NIL MORTIFI SINE LUCRE ('No death without payment')
- Priests - Each god has its own temple with the more popular gods having temples and shrines in many towns and villages.
- Thieves - Their motto is: ACVTVS ID VERBERAT ('Whip it quick'). In this guild you will learn to remove people of the burden of their belongings.
- Warriors - A guild for the brave and heroic. You'll journey to interesting places, meet interesting people, and give them a sound thrashing.
- Witches - To be a witch you must learn three things: 1) To know what's real. 2) To know what's not. 3) To know the difference.
- Wizards - If the situation demands violence, we don't endanger ourselves by taking part in the fray, we blow the bastards up from a distance.
- Newbie Guides - Walkthrus and start-up guides. A good place to begin!
- Combat - All about encounters with baddies. Or goodies. Or rats. Or players.
- Characteristics - Effects related to your character. Experience, health, gp, burden, wetness etc.
- Environment - Effects related to the environment. Light, water, trees etc.
- Effects - Effects related to objects. Wards, enchantment, weight etc.
- Progression - Advancing, skills, achievements. How to win.
- Making money - Earning money is essential to your progress.
- Death - What happens after you meet "MY MY, HAVEN'T WE BEEN CARELESS?"
- Quests - The wiki doesn't do quest information
- Items - things you can put into your inventory
- Clothing - What to wear. More important than you might think!
- Weapons - What to kill things with.
- Armour - What to defend yourself with
- Consumables - Things that get used up. Food, spell components etc
- Equipment - Non-consumables. Containers, needles, spell components etc
- Other Items - Anything else that gets an article.
- Trainers - NPCs who can teach you stuff.
- Servicers - NPCs who offer a service, such as embroidery.
- UniqueNPCs - Like the Lag, and LaggySan.
- Bestiary - But the hedgehog can never be...
- Clans - Important groups of NPCs, like priests in KLK
- Players - What are liaisons, playertesters, creators etc?
- Spells - Wizards and Witches speciality, also castable by scroll.
- Rituals - Priests don't do Magic. They do Godbothering rituals instead.
- Commands - The physical types use these, but also includes non-combat commands.
- Movement - All about movement on the disc. Flying, walking, swimming, climbing etc
- Communication - Interaction with others. Emotes, talker, tells, shouting.
- Control - How to play nicely. Aliases, settings, colour, terminals etc.
- Ankh-Morpork - Proud and pestilent.
- Agatea - The Counterweight Continent.
- Klatch - Mysteries of the Klatch.
- Ramtops - Gorgeous. Don't fall down them.
- Sto Plains - Flat.
- Überwald - Dark and gloomy.
- Terrain - Different types of terrain, including the terrains.
What's new on Discworld MUD Wiki
- Mar 15
- - Worked on skills - check out Mama Blackwing's Potent Preserver (and its discussion page) to see an example of the result of all those millions of edits. Feedback welcome.
- Mar 11
- - Added articles to the Newbie Guides section.
- Feb 28
- - Worked on spells, creating template, infobox and starting to fill in a few spells. Elwynd 21:15, 1 March 2009 (UTC)
- - Added a list of some of the more Dangerous zones of the Discworld.
- - Started adding some of the top-rated Swords. Note that there are a Lotte of swords in the game, so it may be some time before the category is finished.
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