Several "Guilds" on the Discworld do not conform to the traditional sense of the word. For example, there is no one Warriors Guild; rather, there are several Guilds that all cater to the warrior character type. Different specialisations typically have different primaries and favor slightly different ways of carrying out similar tasks.

Assassins Edit

The Assassins are divided into several specialisations.


The Priests all share the same skill tree, but follow any one of seven different gods. Each god grants different rituals, but the introduction of Faith Rods means that a priest of sufficient skill may perform any ritual in the game.


The Thieves are divided into Cutpurses, Muggers, Prowlers, Smugglers, and Safecrackers.


Warriors can join any of many Guilds scattered across the Disc. Ankh-Morpork and the Sto Plains

Bes Pelargic and Agatea

Djelibeybi and Klatch


The Ramtops


The Witches' Guild has no official specialisations, and is the only true "Guild" on the Discworld.


The Wizards are the most diverse group on the Disc, with the following specialisations:

Ankh-Morpork, at The Unseen University
Hedge Wizards