Discworld MUD Wiki
Transcendent Pneumatic Alleviator
Vital statistics
Guild Wizards
Type Defensive
GP cost 45
Crystal N/A

Transcendent Pneumatic Alleviator[]

Spell Description[]

This spell creates, with a flash of light and a sound resembling a "Plink," a hardened layer of air around the caster. This barrier functions as a force field that will completely absorb most forms of damage until it is destroyed.

The shield will change colour as it becomes weaker, and as it regains its strength.

Costs and Components[]


Guild Primaries
  • Magic.Methods.Physical.Evoking
  • Template:Ma.Me.El.Air
  • Magic.Methods.Physical.Chanting
  • Template:Ma.Me.Ph.Ench
  • Template:Ma.Me.Me.Ch
Other skills
  • Magic.Spells.Defensive

Times and Durations[]



Scrolls/books (library or other players)




Cast Transcendent Pneumatic Alleviator

You get some fine grey ash from a pocket in the black silk backpack.  You cannot get all of some fine grey ash.  You get a small leather shield from the black silk backpack.  You prepare to cast Transcendent Pneumatic Alleviator on yourself.  > You consider the function of a shield.  You try to sense the nature of the air around yourself.  You recite a rambling roll of rustling rhymes.  You lift the ash and scatter it around yourself.  You channel magic to form an impact shield around yourself.  With a noise that sounds like "Plink!", everything around you flashes red for a  moment.


This shield is a more powerful version of Sorklin's Field of Protection.