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In-Game Helpfile[]

Weapon Masters' Court

These rough and tumble lads and lasses have a rather uncivilised outlook on life, even though they live in the largest known city on the Disc. Although most often employed as mercenaries, Court members tend to have trouble accepting authority, and thus employment.

Despite the deceptive name of "Weapon Masters' Court", their headquarters (complete with brawling pit) is located in a rundown warehouse on Vagabond Street in Ankh-Morpork, which is a rather fitting setting considering some of the members of the Court. This little area on the eastern side of the city, near the Plaza of Broken Moons and south of the mighty (in ways that no human should ever experience) Ankh river, is quiet and not often visited by the general population.

General Description[]

The Weapon Masters' Court is a very utilitarian guild, with very few "cosmetic" primary skills. This will appeal to some players, especially Numberchasers, but others will find the lack of readily available "toy skills" stifling.

Primaries[]

  • Crafts.Medicine.Firstaid
  • Crafts.Smithing.Black.Weapons
  • Fighting.Defence.Blocking
  • Fighting.Defence.Dodging
  • Fighting.Defence.Parrying
  • Fighting.Melee.Dagger
  • Fighting.Melee.Flail
  • Fighting.Melee.Mace
  • Fighting.Melee.Sword
  • Fighting.Points
  • Fighting.Range.Thrown
  • Fighting.Special.Tactics
  • Fighting.Special.Weapon
  • Other.Evaluating.Armour
  • Other.Evaluating.Weapons


Notes[]

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